AI tool comparison
Figma AI Make Prototype vs Runway Act-3
Which one should you ship with? Here is the side-by-side panel verdict, pricing read, reviewer split, and community vote comparison.
Design & Creative
Figma AI Make Prototype
One click turns static Figma designs into click-through prototypes
100%
Panel ship
—
Community
Free
Entry
Figma AI's Make Prototype feature analyzes static frames in a Figma file and automatically generates click-through interactions and micro-animations without manual wiring. It reduces prototype setup from hours of tedious connection-drawing to a single invocation, letting designers validate flows faster. The feature lives inside Figma's existing editor, so there's no new tool to adopt — it augments the workflow designers already use.
Design & Creative
Runway Act-3
Frame-accurate motion transfer from reference video to 4K output
75%
Panel ship
—
Community
Paid
Entry
Act-3 is Runway's video-to-video motion transfer model that lets users apply realistic movement from a reference video onto a generated scene with frame-accurate fidelity. It supports up to 4K resolution output and is available today on Pro and Unlimited subscription tiers. The model targets filmmakers, VFX artists, and content creators who need to transfer human motion, camera moves, or object dynamics without manual keyframing.
Reviewer scorecard
“The interaction model here is exactly right: Make Prototype doesn't introduce a new surface or modal — it reads what's already on the canvas and adds connections back into the same noodle-and-arrow system Figma designers already know. That means the output is editable, not magic-boxed. The real craft decision that earns the ship is that it respects existing component and variant semantics rather than generating flat, dumb connections — hover states actually wire to their counterpart variant. My one pointed concern is error handling: when the AI misreads a layout ambiguity, the failure mode is silently wrong connections rather than a surfaced warning, which can torpedo a client demo if you don't sanity-check.”
“The output is not cinematic — you're getting sensible default easing curves and standard dissolve transitions, not bespoke motion direction. But that's actually the right call: the taste layer here is deliberately minimal, leaving the designer in control of anything that matters for brand expressiveness while automating the grunt work of wiring 40 frames together. The editing surface is the full Figma prototype panel, which means refinement is identical to hand-wiring, so there's no skill cliff when you need to fix something. The fingerprint is low: generated prototypes are indistinguishable from hand-built ones, which is the correct outcome for a tool like this — you want your design to be the thing with a signature, not the prototype scaffolding.”
“Act-3 produces motion that actually reads as intentional — when you feed it a reference clip of someone walking, the output character doesn't do that AI shuffle where limbs disconnect from gravity. The taste layer here is baked in: Runway has clearly trained on high-quality cinematographic motion, so the defaults lean cinematic rather than uncanny. The editing surface is still limited — you can't keyframe-correct a specific frame that drifts — but the first-pass output quality is high enough that I'm spending time trimming, not re-generating from scratch. That's the craft decision that earns the ship: they optimized for output quality over output volume.”
“The direct competitor here is ProtoPie and the half-hour a senior designer currently spends wiring flows before a usability test — and against that bar, Make Prototype wins clearly for standard linear flows. Where it breaks is conditional logic: any prototype that branches on user input, persists state, or simulates API responses is still entirely manual, and that covers maybe 40% of real usability test scenarios. What kills this in 12 months isn't a competitor — it's scope creep from Figma's own roadmap; if they ship smart-animate improvements and variable-aware connections, this feature either grows into something genuinely powerful or gets quietly deprecated as a stepping stone. I'm shipping it because the 60% it handles well represents hours of saved work per week for a design team.”
“Act-3's direct competitor is Kling's motion transfer feature and whatever Adobe is quietly shipping into Premiere — and on raw output fidelity for human subject motion, Act-3 is currently ahead on temporal consistency. The specific scenario where this breaks is non-human or highly stylized motion: try transferring a breakdancer's isolations onto an animated character and the model starts hallucinating limbs. What kills this in 12 months isn't a competitor — it's Adobe shipping 80% of this inside a tool 20 million video editors already have open. Runway needs to convert free trials to sticky Pro subscribers before that clock runs out, and 'better motion transfer' is not sufficient lock-in on its own.”
“The job-to-be-done is precise: 'wire up a prototype fast enough that I can test it today instead of tomorrow,' and Make Prototype nails that single job without trying to also be a motion design tool or a handoff tool. Onboarding is essentially zero — if you've used Figma's prototype panel before, you invoke this from a right-click or command bar and the connections appear; there's no configuration screen. The completeness question is the honest limitation: you can't fully switch off manual prototyping because anything involving conditionals or data still requires hand-wiring, so it's a time-saver within an existing workflow rather than a workflow replacement. The specific product decision that earns the ship is that the output writes back into Figma's native connection format rather than a proprietary AI layer — your prototype remains yours and is fully editable without touching the AI again.”
“The thesis Act-3 is betting on: by 2027, motion capture suits and rotoscoping pipelines get replaced by reference-video-to-scene transfer for 80% of indie and mid-budget production work — and whoever owns the model that does this accurately owns a critical node in the new production stack. That dependency requires two things to hold: reference video quality keeps improving as a training signal, and compute costs drop fast enough that 4K generation becomes a default not a premium. The second-order effect nobody is talking about is that this decouples performance from set — actors can perform in any environment and their motion gets transferred into any generated scene, fundamentally shifting what a 'shoot day' means. Runway is on-time to this trend, not early, which means execution speed matters more than vision right now.”
“The buyer here is a Pro or Unlimited subscriber who is already paying Runway $35-95/mo, so Act-3 is a retention feature, not an acquisition feature — which is fine strategically, but the pricing architecture burns credits per generation at 4K, meaning a working filmmaker doing 50 iterations in a session will hit a wall fast and face a choice between downgrading quality or buying more credits. That's a friction point that sends users to Kling or Pika the moment those tools match quality. The moat Runway is betting on is model quality and brand with professional creators, but there's no proprietary data flywheel here — every generation doesn't make the model smarter for that user specifically. Until they build workflow lock-in beyond 'our generations look better,' this is a features race they will eventually lose on price.”
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