Compare/Figma AI Make Prototype vs Runway Act-Two

AI tool comparison

Figma AI Make Prototype vs Runway Act-Two

Which one should you ship with? Here is the side-by-side panel verdict, pricing read, reviewer split, and community vote comparison.

F

Design & Creative

Figma AI Make Prototype

One click turns static Figma designs into click-through prototypes

Ship

100%

Panel ship

Community

Free

Entry

Figma AI's Make Prototype feature analyzes static frames in a Figma file and automatically generates click-through interactions and micro-animations without manual wiring. It reduces prototype setup from hours of tedious connection-drawing to a single invocation, letting designers validate flows faster. The feature lives inside Figma's existing editor, so there's no new tool to adopt — it augments the workflow designers already use.

R

Design & Creative

Runway Act-Two

Puppeteer AI video characters with your webcam in real time

Ship

75%

Panel ship

Community

Free

Entry

Act-Two lets creators control AI-generated video characters using live webcam input, translating full-body motion capture into generated character movement with sub-200ms latency. The system bridges live performance and AI video generation, enabling expressive puppeteering without a motion capture suit or green screen. It's designed for storytellers who want to direct characters through embodied performance rather than text prompts.

Decision
Figma AI Make Prototype
Runway Act-Two
Panel verdict
Ship · 4 ship / 0 skip
Ship · 3 ship / 1 skip
Community
No community votes yet
No community votes yet
Pricing
Included in Figma paid plans: Starter free / Professional $16/editor/mo / Organization $45/editor/mo / Enterprise $75/editor/mo
Included in Runway Standard ($15/mo) and Pro ($35/mo) tiers; limited free tier access
Best for
One click turns static Figma designs into click-through prototypes
Puppeteer AI video characters with your webcam in real time
Category
Design & Creative
Design & Creative

Reviewer scorecard

Designer
82/100 · ship

The interaction model here is exactly right: Make Prototype doesn't introduce a new surface or modal — it reads what's already on the canvas and adds connections back into the same noodle-and-arrow system Figma designers already know. That means the output is editable, not magic-boxed. The real craft decision that earns the ship is that it respects existing component and variant semantics rather than generating flat, dumb connections — hover states actually wire to their counterpart variant. My one pointed concern is error handling: when the AI misreads a layout ambiguity, the failure mode is silently wrong connections rather than a surfaced warning, which can torpedo a client demo if you don't sanity-check.

No panel take
Creator
78/100 · ship

The output is not cinematic — you're getting sensible default easing curves and standard dissolve transitions, not bespoke motion direction. But that's actually the right call: the taste layer here is deliberately minimal, leaving the designer in control of anything that matters for brand expressiveness while automating the grunt work of wiring 40 frames together. The editing surface is the full Figma prototype panel, which means refinement is identical to hand-wiring, so there's no skill cliff when you need to fix something. The fingerprint is low: generated prototypes are indistinguishable from hand-built ones, which is the correct outcome for a tool like this — you want your design to be the thing with a signature, not the prototype scaffolding.

84/100 · ship

The output is a generated character that actually mirrors your body — not just your face, but posture, gesture, and weight distribution — with a latency low enough that the performance feels live rather than queued. The taste layer here is interesting: Runway has made strong default character aesthetics but the motion transfer is the real craft, and it preserves the idiosyncratic quality of your movement rather than smoothing it into generic animation curves. The editing surface is thin right now — you can't easily go back and refine a take the way you would in a timeline editor — but the fingerprint is unmistakably Runway's filmic palette, which reads as premium rather than uncanny in most use cases.

Skeptic
72/100 · ship

The direct competitor here is ProtoPie and the half-hour a senior designer currently spends wiring flows before a usability test — and against that bar, Make Prototype wins clearly for standard linear flows. Where it breaks is conditional logic: any prototype that branches on user input, persists state, or simulates API responses is still entirely manual, and that covers maybe 40% of real usability test scenarios. What kills this in 12 months isn't a competitor — it's scope creep from Figma's own roadmap; if they ship smart-animate improvements and variable-aware connections, this feature either grows into something genuinely powerful or gets quietly deprecated as a stepping stone. I'm shipping it because the 60% it handles well represents hours of saved work per week for a design team.

76/100 · ship

The sub-200ms latency claim is the only number that matters here, and if it holds outside a controlled demo environment with a consumer webcam and variable lighting, this is genuinely differentiated — most real-time video generation pipelines are nowhere near interactive. The tool breaks the moment you need consistency across multiple takes: character appearance, lighting, and scene context don't persist the way a traditional animation rig would, so anyone trying to build a multi-shot narrative hits a wall fast. What kills this in 12 months isn't a competitor — it's Runway's own roadmap; once they integrate Act-Two into a proper timeline editor with scene memory, the standalone webcam demo becomes a feature, not a product.

PM
75/100 · ship

The job-to-be-done is precise: 'wire up a prototype fast enough that I can test it today instead of tomorrow,' and Make Prototype nails that single job without trying to also be a motion design tool or a handoff tool. Onboarding is essentially zero — if you've used Figma's prototype panel before, you invoke this from a right-click or command bar and the connections appear; there's no configuration screen. The completeness question is the honest limitation: you can't fully switch off manual prototyping because anything involving conditionals or data still requires hand-wiring, so it's a time-saver within an existing workflow rather than a workflow replacement. The specific product decision that earns the ship is that the output writes back into Figma's native connection format rather than a proprietary AI layer — your prototype remains yours and is fully editable without touching the AI again.

No panel take
Futurist
No panel take
82/100 · ship

The thesis here is falsifiable: within three years, performance capture will be democratized to the point that a single creator with a laptop can produce character-driven video at a quality level that previously required a motion capture stage and a compositing team. Act-Two is an early, credible bet on that claim, riding the convergence of real-time generative video and consumer depth-sensing hardware — it's on-time to this trend, not early. The second-order effect that matters isn't that solo creators make better content; it's that the performance itself becomes the authorship primitive, which shifts power away from production studios toward individual performers and small teams who can now externalize their physicality directly into generated media. The dependency that has to hold: latency and coherence both need to keep improving faster than the novelty wears off.

Founder
No panel take
55/100 · skip

The buyer here is a Runway subscriber who already pays $15–35/month, which means Act-Two is a retention and upsell feature, not a standalone business — and that's fine if it drives tier upgrades, but the pricing architecture doesn't isolate the value to measure whether it does. The moat question is the real problem: the underlying capability is a combination of pose estimation and video diffusion that every major lab is working on, and Runway's edge is execution speed and product integration, not proprietary data or a model nobody else can build. When OpenAI or Google ships this inside a product creators already use daily, the question isn't whether Runway survives — it's whether the feature alone justifies the subscription against an entrenched platform incumbent with free distribution.

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