Compare/GLM-5.1 vs SAM 3.1

AI tool comparison

GLM-5.1 vs SAM 3.1

Which one should you ship with? Here is the side-by-side panel verdict, pricing read, reviewer split, and community vote comparison.

G

AI Models

GLM-5.1

First open-source model to top SWE-bench Pro — 744B MoE, MIT, zero Nvidia

Mixed

50%

Panel ship

Community

Paid

Entry

GLM-5.1 is Z.ai's (formerly Zhipu AI) open-weight model released April 7, 2026 under the MIT license. It's a 744-billion-parameter Mixture-of-Experts architecture with 40 billion active parameters per token, a 200K-token context window, and a 131K maximum output length — and it became the first open-source model ever to lead SWE-bench Pro, scoring 58.4% versus Claude Opus 4.6's 57.3%. The training story is almost as remarkable as the performance. GLM-5.1 was trained entirely on approximately 100,000 Huawei Ascend 910B chips using the MindSpore framework — no Nvidia hardware was used at any point. That makes it one of the first frontier-tier models to demonstrate that the CUDA monoculture isn't technically mandatory for training state-of-the-art models. Z.ai became the first publicly traded foundation model company via a Hong Kong IPO in January 2026 (~$558M raised). The model is free to download from HuggingFace and also available via API at $0.95 per million input tokens. In agentic demonstrations, it has run autonomously for eight hours straight — 655 planning and execution iterations — without human checkpoints.

S

Computer Vision

SAM 3.1

Meta's Segment Anything doubles video speed via object multiplexing

Ship

75%

Panel ship

Community

Free

Entry

SAM 3.1 is Meta's latest update to the Segment Anything Model family, released March 27 2026 as a drop-in replacement for SAM 3. The core innovation is object multiplexing: where the previous model required a separate processing pass for each tracked object, SAM 3.1 processes all tracked objects together in a single shared-memory pass, eliminating redundant computation across the decoder. The result is a doubling of throughput for videos with a medium number of objects—from 16 to 32 frames per second on a single H100 GPU—without sacrificing tracking accuracy. For applications like sports analytics, surveillance, or video editing that track 5–20 objects simultaneously, this makes real-time deployment on commodity cloud hardware feasible for the first time. SAM 3.1 inherits SAM 3's open-vocabulary segmentation capability (segmenting objects described by text prompts), which achieved 75–80% of human performance on the SA-CO benchmark covering 270K unique concepts. The model checkpoint is available on Hugging Face at `facebook/sam3.1`, and the codebase supports fine-tuning via the facebookresearch/sam3 repository. Meta released SAM 3.1 under a research license with commercial use provisions similar to its predecessors.

Decision
GLM-5.1
SAM 3.1
Panel verdict
Mixed · 2 ship / 2 skip
Ship · 3 ship / 1 skip
Community
No community votes yet
No community votes yet
Pricing
Open Source (MIT) / API $0.95/M input tokens
Free (Research License)
Best for
First open-source model to top SWE-bench Pro — 744B MoE, MIT, zero Nvidia
Meta's Segment Anything doubles video speed via object multiplexing
Category
AI Models
Computer Vision

Reviewer scorecard

Builder
80/100 · ship

MIT license, top SWE-bench Pro score, $0.95/M via API. If your use case is agentic coding and you're not evaluating GLM-5.1, you're leaving real performance on the table. The 8-hour autonomous run capability is compelling for long-horizon task pipelines.

80/100 · ship

The multiplexing change is a genuine architectural improvement, not just parameter tuning—processing all objects together means inference cost no longer scales linearly with object count. For video pipelines tracking 10+ objects this completely changes the cost calculus for real-time deployment.

Skeptic
45/100 · skip

SWE-bench Pro is one benchmark. The broader coding composite (Terminal-Bench 2.0 + NL2Repo) still has Claude Opus 4.6 ahead at 57.5 vs GLM-5.1's 54.9. Running 744B locally requires hardware most teams don't own, and the API's Chinese jurisdiction will trigger compliance blockers for many organizations.

45/100 · skip

32 fps on a single H100 sounds impressive until you price H100 cloud time. The research license also creates uncertainty for commercial applications—Meta's licensing terms have quietly shifted in the past, and building a production pipeline on 'research license with commercial provisions' is asking for future legal headaches.

Futurist
80/100 · ship

The Huawei chip training story matters more than the benchmark ranking. If GLM-5.1 proves you can train frontier models without Nvidia at scale, it fractures the GPU supply chain narrative that's been shaping geopolitics and AI policy discussions for years. This is a proof of concept with enormous implications.

80/100 · ship

Segment Anything reaching real-time speeds on multi-object video unlocks an entire category of applications that were previously GPU-prohibitive: live sports analysis, real-time video editing, autonomous driving perception. SAM 3.1 is infrastructure for the next wave of vision applications.

Creator
45/100 · skip

For creative workflows, the 744B MoE overhead is overkill and local deployment requires datacenter-grade hardware that's nowhere near indie studio territory. The MIT license is great, but the gap between 'free to download' and 'free to actually run' is vast at this parameter count.

80/100 · ship

The open-vocabulary segmentation is what excites me most—being able to say 'segment the red jacket' rather than clicking a point means non-technical creative professionals can actually use this in video workflows. The speed improvement makes it viable in real-time editing tools.

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