Compare/GLM-5.1 vs SAM 3.1

AI tool comparison

GLM-5.1 vs SAM 3.1

Which one should you ship with? Here is the side-by-side panel verdict, pricing read, reviewer split, and community vote comparison.

G

Language Models

GLM-5.1

Open-weight #1 on SWE-bench Pro — built with zero Nvidia GPUs

Ship

100%

Panel ship

Community

Paid

Entry

GLM-5.1 is a 744B Mixture-of-Experts model from Z.ai (formerly Zhipu AI) that achieved 58.4% on SWE-bench Pro—making it the first open-weight model to top the global coding benchmark leaderboard, edging out GPT-5.4 (57.7%) and Claude Opus 4.6 (57.3%). Available on HuggingFace under the MIT license, it's one of the most permissively licensed frontier-grade coding models that exists. The model runs with 40B active parameters despite its 744B total size, offers a 200K context window, and was refined specifically for coding and agentic tasks through reinforcement learning. The training story is remarkable: Z.ai has been on the US Entity List since January 2025, cutting off access to Nvidia data center GPUs entirely. The entire GLM-5 training run used approximately 100,000 Huawei Ascend 910B chips. For open-source practitioners, GLM-5.1 is a landmark: a frontier-class coding model with MIT weights and benchmark numbers that would have seemed impossible from a China-sanctioned lab a year ago. The hardware independence angle raises pointed questions about chip export control effectiveness—and suggests the Ascend 910B has become a genuinely competitive training platform at massive scale.

S

Computer Vision

SAM 3.1

Meta's Segment Anything doubles video speed via object multiplexing

Ship

75%

Panel ship

Community

Free

Entry

SAM 3.1 is Meta's latest update to the Segment Anything Model family, released March 27 2026 as a drop-in replacement for SAM 3. The core innovation is object multiplexing: where the previous model required a separate processing pass for each tracked object, SAM 3.1 processes all tracked objects together in a single shared-memory pass, eliminating redundant computation across the decoder. The result is a doubling of throughput for videos with a medium number of objects—from 16 to 32 frames per second on a single H100 GPU—without sacrificing tracking accuracy. For applications like sports analytics, surveillance, or video editing that track 5–20 objects simultaneously, this makes real-time deployment on commodity cloud hardware feasible for the first time. SAM 3.1 inherits SAM 3's open-vocabulary segmentation capability (segmenting objects described by text prompts), which achieved 75–80% of human performance on the SA-CO benchmark covering 270K unique concepts. The model checkpoint is available on Hugging Face at `facebook/sam3.1`, and the codebase supports fine-tuning via the facebookresearch/sam3 repository. Meta released SAM 3.1 under a research license with commercial use provisions similar to its predecessors.

Decision
GLM-5.1
SAM 3.1
Panel verdict
Ship · 4 ship / 0 skip
Ship · 3 ship / 1 skip
Community
No community votes yet
No community votes yet
Pricing
Open Source (MIT)
Free (Research License)
Best for
Open-weight #1 on SWE-bench Pro — built with zero Nvidia GPUs
Meta's Segment Anything doubles video speed via object multiplexing
Category
Language Models
Computer Vision

Reviewer scorecard

Builder
80/100 · ship

The primitive here is a frontier-grade, MIT-licensed MoE coding model you can self-host — 40B active params at inference time despite 744B total weights, 200K context, no usage restrictions, no API keys before hello-world. The DX bet is correct: by releasing on HuggingFace under MIT, Z.ai put the complexity where it belongs — in your infra choices, not their licensing desk. SWE-bench Pro at 58.4% isn't a marketing claim; it's the same eval that humbled GPT-5 and Opus 4, and if you're running code agents in production today, the absence of a closed-API dependency is worth more than a 1% benchmark gap in either direction.

80/100 · ship

The multiplexing change is a genuine architectural improvement, not just parameter tuning—processing all objects together means inference cost no longer scales linearly with object count. For video pipelines tracking 10+ objects this completely changes the cost calculus for real-time deployment.

Skeptic
80/100 · ship

Direct competitors are GPT-5 and Claude Opus 4 via API — both closed, both more expensive to run at scale, both with usage policies that can yank access. GLM-5.1 breaks at the infrastructure layer: you need serious hardware to serve 744B MoE at any latency that matters for interactive coding agents, and most teams don't have that. But the benchmark numbers are independently verifiable, the MIT license is unambiguous, and the Ascend 910B training story isn't PR spin — it's a geopolitical datapoint with real implications. What kills this in 12 months isn't a competitor; it's that cloud providers will offer managed endpoints and the 'open weights' story becomes theoretical for 90% of users. That said, the weights are real and the numbers are real, so: ship.

45/100 · skip

32 fps on a single H100 sounds impressive until you price H100 cloud time. The research license also creates uncertainty for commercial applications—Meta's licensing terms have quietly shifted in the past, and building a production pipeline on 'research license with commercial provisions' is asking for future legal headaches.

Futurist
80/100 · ship

The thesis this model bets on: chip export controls do not prevent frontier-class model training, and open-weight frontier models will become the infrastructure layer for commercial software development within 24 months. Both claims are now empirically stronger because of this release — 100,000 Ascend 910Bs producing a SWE-bench leader is the single most important data point on export control effectiveness since the controls were imposed. The second-order effect is the one that matters: if Huawei's Ascend stack is a credible frontier-training platform at scale, the assumption that Nvidia controls the ceiling of what's possible outside the US just broke. The open-weights + MIT license trend is on-time, not early — but GLM-5.1 is the first model to make that trend undeniable at coding-benchmark-frontier quality.

80/100 · ship

Segment Anything reaching real-time speeds on multi-object video unlocks an entire category of applications that were previously GPU-prohibitive: live sports analysis, real-time video editing, autonomous driving perception. SAM 3.1 is infrastructure for the next wave of vision applications.

Founder
80/100 · ship

The buyer for self-hosted GLM-5.1 is any team spending five figures monthly on closed coding-model APIs who also has compliance requirements that prohibit data leaving their infra — a real and growing cohort. Z.ai's actual moat isn't the weights (MIT means anyone can fine-tune and redistribute); it's that they've now proven they can train at this level without Nvidia, which means they're not blocked from the next iteration while US-sanctioned labs sit in hardware purgatory. The business risk is that MIT licensing is a distribution play, not a revenue play — Z.ai needs to convert open-weight credibility into enterprise API or cloud contracts fast, before the weights become a commodity that funds their competitors' fine-tunes.

No panel take
Creator
No panel take
80/100 · ship

The open-vocabulary segmentation is what excites me most—being able to say 'segment the red jacket' rather than clicking a point means non-technical creative professionals can actually use this in video workflows. The speed improvement makes it viable in real-time editing tools.

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GLM-5.1 vs SAM 3.1: Which AI Tool Should You Ship? — Ship or Skip