Compare/Meta Llama 4 vs SAM 3.1

AI tool comparison

Meta Llama 4 vs SAM 3.1

Which one should you ship with? Here is the side-by-side panel verdict, pricing read, reviewer split, and community vote comparison.

M

AI Models

Meta Llama 4

Open-weight multimodal MoE models with 10M context — free to run

Ship

100%

Panel ship

Community

Free

Entry

Meta released Llama 4 Scout and Llama 4 Maverick on April 5, 2026 — the first open-weight natively multimodal models built with a Mixture-of-Experts (MoE) architecture. Scout is a 17B active parameter model with 16 experts that fits on a single NVIDIA H100, with an industry-leading 10 million token context window. Maverick is also 17B active parameters but with 128 experts, delivering performance that benchmarks comparably to GPT-4o and DeepSeek v3 on reasoning and coding tasks. Both models process text, images, and video inputs, and are freely available for download on Hugging Face and llama.com. Llama 4 Scout was trained on 40 trillion tokens of data. The MoE architecture means the models punch well above their weight in active parameter count — Scout competes with models 5-10x its size on many benchmarks, while keeping inference costs low. This release closes the gap between open and proprietary models significantly. Organizations that previously needed to pay for GPT-4o or Claude for multimodal tasks can now run comparable capability locally or via any cloud provider. For the open-source AI ecosystem, Llama 4 is the biggest release of 2026 so far.

S

Computer Vision

SAM 3.1

Meta's Segment Anything doubles video speed via object multiplexing

Ship

75%

Panel ship

Community

Free

Entry

SAM 3.1 is Meta's latest update to the Segment Anything Model family, released March 27 2026 as a drop-in replacement for SAM 3. The core innovation is object multiplexing: where the previous model required a separate processing pass for each tracked object, SAM 3.1 processes all tracked objects together in a single shared-memory pass, eliminating redundant computation across the decoder. The result is a doubling of throughput for videos with a medium number of objects—from 16 to 32 frames per second on a single H100 GPU—without sacrificing tracking accuracy. For applications like sports analytics, surveillance, or video editing that track 5–20 objects simultaneously, this makes real-time deployment on commodity cloud hardware feasible for the first time. SAM 3.1 inherits SAM 3's open-vocabulary segmentation capability (segmenting objects described by text prompts), which achieved 75–80% of human performance on the SA-CO benchmark covering 270K unique concepts. The model checkpoint is available on Hugging Face at `facebook/sam3.1`, and the codebase supports fine-tuning via the facebookresearch/sam3 repository. Meta released SAM 3.1 under a research license with commercial use provisions similar to its predecessors.

Decision
Meta Llama 4
SAM 3.1
Panel verdict
Ship · 4 ship / 0 skip
Ship · 3 ship / 1 skip
Community
No community votes yet
No community votes yet
Pricing
Free / Open Weight (Meta Llama 4 Community License)
Free (Research License)
Best for
Open-weight multimodal MoE models with 10M context — free to run
Meta's Segment Anything doubles video speed via object multiplexing
Category
AI Models
Computer Vision

Reviewer scorecard

Builder
80/100 · ship

A multimodal MoE model that fits on a single H100 and handles 10M context is insane for the price of free. Scout is the model I'll be running for 80% of production workloads going forward — the economics versus GPT-4o or Claude don't even compare. Deploy it now.

80/100 · ship

The multiplexing change is a genuine architectural improvement, not just parameter tuning—processing all objects together means inference cost no longer scales linearly with object count. For video pipelines tracking 10+ objects this completely changes the cost calculus for real-time deployment.

Skeptic
80/100 · ship

I'll still reach for frontier proprietary models for the hardest reasoning tasks and production-critical applications where errors are costly. But I can't deny that Llama 4 Scout closes the gap more than I expected. The 10M context on Scout is genuinely unprecedented for open weights.

45/100 · skip

32 fps on a single H100 sounds impressive until you price H100 cloud time. The research license also creates uncertainty for commercial applications—Meta's licensing terms have quietly shifted in the past, and building a production pipeline on 'research license with commercial provisions' is asking for future legal headaches.

Futurist
80/100 · ship

Llama 4 will commoditize multimodal AI the same way Llama 2 commoditized text generation. The 10M context window in an open-weight model is a civilizational-level unlock for researchers, non-profits, and countries that can't afford to depend on US cloud providers for advanced AI.

80/100 · ship

Segment Anything reaching real-time speeds on multi-object video unlocks an entire category of applications that were previously GPU-prohibitive: live sports analysis, real-time video editing, autonomous driving perception. SAM 3.1 is infrastructure for the next wave of vision applications.

Creator
80/100 · ship

An open-weight model that understands images and video means I can build custom creative pipelines without routing everything through proprietary APIs. For studios, agencies, and indie creators, Llama 4 fundamentally changes the cost structure of AI-assisted production.

80/100 · ship

The open-vocabulary segmentation is what excites me most—being able to say 'segment the red jacket' rather than clicking a point means non-technical creative professionals can actually use this in video workflows. The speed improvement makes it viable in real-time editing tools.

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