Compare/Midjourney Web Editor Inpainting & Reference Layers vs TRELLIS.2 for Mac

AI tool comparison

Midjourney Web Editor Inpainting & Reference Layers vs TRELLIS.2 for Mac

Which one should you ship with? Here is the side-by-side panel verdict, pricing read, reviewer split, and community vote comparison.

M

Design & Creative

Midjourney Web Editor Inpainting & Reference Layers

Precise region editing and multi-layer references, right in your browser

Ship

100%

Panel ship

Community

Paid

Entry

Midjourney's browser-based editor now supports inpainting, allowing users to selectively edit specific regions of generated images without external tools. The update also introduces multi-layer reference images, enabling users to blend style, composition, and character references simultaneously. Both features are integrated directly into the web app, removing the previous dependency on Discord for the core editing workflow.

T

Creative Tools

TRELLIS.2 for Mac

Microsoft's image-to-3D model finally runs on your M-chip Mac

Ship

75%

Panel ship

Community

Paid

Entry

TRELLIS.2 for Mac is a community port that brings Microsoft's powerful image-to-3D generation model to Apple Silicon, replacing every CUDA dependency with Metal-accelerated alternatives. Feed it a single photograph and it outputs a 400K+ vertex mesh with baked PBR (physically-based rendering) textures for metallic, roughness, and base-color properties — as a GLB file ready for Blender, game engines, or AR apps. On an M4 Pro with 24GB RAM, the process takes about 5 minutes. The port is technically substantial: sparse 3D convolution uses Metal acceleration (with PyTorch fallback), mesh extraction is reimplemented in Python, attention uses PyTorch's SDPA, and texture baking leverages Metal rasterization. Every hardcoded CUDA call throughout the original codebase was patched to use the active device dynamically. The result is a model that was previously Mac-inaccessible now running natively without any cloud dependency. For 3D artists, game developers, and AR/VR creators on Apple Silicon — which is most of them these days — this removes a significant barrier. The upstream TRELLIS.2 model is MIT licensed; RMBG-2.0 background removal requires a BRIA commercial license for business use. With 202 HN points, this hit a nerve with creators frustrated that Mac hardware keeps getting excluded from serious ML workflows.

Decision
Midjourney Web Editor Inpainting & Reference Layers
TRELLIS.2 for Mac
Panel verdict
Ship · 4 ship / 0 skip
Ship · 3 ship / 1 skip
Community
No community votes yet
No community votes yet
Pricing
Basic $10/mo / Standard $30/mo / Pro $60/mo / Mega $120/mo
Open Source
Best for
Precise region editing and multi-layer references, right in your browser
Microsoft's image-to-3D model finally runs on your M-chip Mac
Category
Design & Creative
Creative Tools

Reviewer scorecard

Creator
84/100 · ship

The inpainting actually produces coherent output — fix a hand, swap a background element, adjust a face without nuking the rest of the composition. That's the hard problem other inpainters fumble. The reference layer system is the real unlock: stack a character ref on top of a style ref and the model holds both with real fidelity, not a mushy average. The editing surface is brush-based with adjustable hardness, which is the right call — it matches how illustrators already think about masking. The one failure is the layer stack has no blend mode controls, so if your references fight each other, you can't arbitrate who wins.

80/100 · ship

Photo to game-ready 3D mesh with PBR textures, no cloud, no subscription, runs on my MacBook. I've been waiting for this workflow for years. Even at 5 minutes a model, this transforms how I source assets for 3D scenes and AR projects. Absolute ship for creative work.

Designer
76/100 · ship

The inpainting brush tool is actually designed — there's a clear mask preview in a distinct overlay color, an undo stack that doesn't blow away your full session, and the strength slider gives you real feedback as you drag, not just after you regenerate. What's missing is any visual hierarchy between the reference layer panel and the generation controls; they sit at the same visual weight and the eye has nowhere to land when you're deciding what to adjust next. The empty-state handling is also lazy — drop into a blank editor with no image loaded and you get a generic placeholder instead of a guided first action. Strong fundamentals, unfinished information architecture.

No panel take
Skeptic
72/100 · ship

This is genuinely Midjourney catching up to Stable Diffusion workflows that have existed in ComfyUI and Automatic1111 for two years — credit where it's due for packaging it without requiring a local GPU and a PhD in node graphs. The specific scenario where this breaks is complex product photography: multi-layer references with fine texture like fabric or intricate logos still drift noticeably after inpaint cycles, which means professional retouching workflows aren't fully replaced yet. What kills this tool in 12 months isn't a competitor — it's Adobe Firefly and the Photoshop generative fill team, who now have a direct target to match feature-for-feature. Midjourney wins if their model quality gap holds; right now it does.

45/100 · skip

Five minutes per mesh is 10x slower than CUDA on a decent GPU, and the output quality is only as good as the input photo and the model's training distribution. RMBG-2.0 has commercial licensing restrictions that many won't notice until they're already dependent on it. Useful for hobbyists; proceed cautiously for production.

Futurist
78/100 · ship

The thesis here is that non-destructive, multi-reference generative editing becomes a standard primitive in all creative software — not a specialty feature but a baseline expectation, the way layers were after Photoshop 3.0. Midjourney stacking inpainting and reference layers in the same session is a bet that the editing and generation workflows converge into a single surface, eliminating the round-trip between generator and editor that currently fragments creative pipelines. The second-order effect that matters: if this works at quality, it transfers creative leverage from production designers who own the toolchain to art directors and clients who only own taste — and that's a real power shift in agency workflows. The dependency that has to hold is Midjourney's model quality advantage over commodity diffusion endpoints; the moment that gap closes, the web editor is just a UI wrapper.

80/100 · ship

Every object in the physical world is a potential 3D asset — just photograph it. As ports like this land on consumer hardware, we're approaching a world where any creator can populate 3D environments from their phone camera. The 3D content bottleneck is dissolving faster than people realize.

Builder
No panel take
80/100 · ship

This is the kind of community port that changes workflows. TRELLIS.2 was genuinely out of reach for Mac users; this brings it home. 5 minutes per mesh on an M4 Pro is totally usable for prototyping and concept work. The Metal acceleration implementation is clean — not a hack.

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