AI tool comparison
Adobe Firefly 4 vs trellis-mac
Which one should you ship with? Here is the side-by-side panel verdict, pricing read, reviewer split, and community vote comparison.
Design & Creative
Adobe Firefly 4
Text-to-video, AI vectors, and smarter Generative Fill in Creative Cloud
100%
Panel ship
—
Community
Paid
Entry
Adobe Firefly 4 adds text-to-video generation, AI-powered vector illustration from text prompts, and an upgraded Generative Fill for Photoshop with improved edge coherence. All outputs are commercially licensed and safe, trained on Adobe Stock and licensed content. The suite is available within existing Creative Cloud plans, making it a significant capability expansion for the 30+ million Creative Cloud subscribers.
Creative Tools
trellis-mac
Run Microsoft's image-to-3D model natively on Apple Silicon — no NVIDIA needed
75%
Panel ship
—
Community
Free
Entry
trellis-mac is a community port of Microsoft's TRELLIS.2 image-to-3D model that runs entirely on Apple Silicon via PyTorch MPS — no NVIDIA GPU required. A single photo goes in, a 400,000-vertex mesh comes out in roughly 3.5 minutes on an M4 Pro, with no cloud dependencies. TRELLIS.2 is one of the strongest open-weights models for single-image 3D reconstruction, producing mesh quality that previously required either expensive NVIDIA hardware or cloud API calls. This port handles the MPS-specific tensor quirks and memory management that make running the model locally on Apple hardware nontrivial. The HN Show HN thread hit 84 points and generated active testing discussion, with multiple users confirming it runs as advertised on M1 Max and M2 Ultra hardware. For 3D artists, indie game developers, and VR/AR creators, the ability to generate production-quality meshes from reference photos on a MacBook is a meaningful workflow unlock. The bottleneck shifts from hardware access to the quality of your reference photography.
Reviewer scorecard
“The vector AI output is the genuine surprise here — it produces illustrations that don't look like Midjourney's signature painterly slop or DALL-E's uncanny symmetry, but instead read like clean editorial art with actual compositional intent. The Generative Fill edge coherence upgrade is a real craft improvement: selections that previously bled into hair or complex foliage now hold their boundary without the telltale halo. The editing surface inside Photoshop is what earns this the ship — you're not generating in a silo and importing, you're generating in context, and that changes how iteration actually feels.”
“As a 3D artist, being able to photo-scan real objects on my Mac without a render farm or API is a genuine workflow breakthrough. The mesh quality from TRELLIS.2 is good enough to use as a base for sculpting and texturing.”
“The commercial safety pitch is the only genuinely defensible moat Adobe has over Runway, Kling, or Sora — enterprise creative teams actually care about IP liability and Adobe's training data story is the cleanest in the market. Where this breaks is on video quality at launch: Firefly video has historically trailed Runway Gen-3 and Kling 2.0 on motion coherence and temporal consistency, and Adobe hasn't published head-to-head benchmarks because those benchmarks would not be flattering. The 12-month kill scenario isn't a competitor — it's Adobe's own execution risk. If the video model doesn't close the quality gap in two releases, subscribers will use Firefly for the licensed safety label and generate actual video elsewhere, making the feature a checkbox rather than a workflow.”
“The original TRELLIS.2 still runs faster and with higher fidelity on a dedicated NVIDIA GPU. 3.5 minutes is fine for experimentation but too slow for iterative production workflows. Also, single-image 3D reconstruction still has consistency issues with complex objects.”
“The buyer here is crystal clear: in-house creative teams at brands and agencies who've already spent six months getting legal to approve a generative AI policy — the commercial indemnification is the product, and the image and video generation are the delivery mechanism. Adobe is brilliant at folding new capabilities into the existing per-seat renewal conversation, meaning they don't need a separate sales motion for Firefly 4. The moat question is real though: this is defensible today because enterprise procurement moves slowly, but if Getty or Shutterstock ships a commercially-safe generation suite with existing stock licensing relationships, the indemnification advantage narrows fast. The expansion revenue story is the Firefly credit top-up model — heavy generators buy credit packs on top of CC subscriptions — which is clean value-aligned pricing.”
“The in-Photoshop Generative Fill workflow is where the interaction design actually earns its keep — the selection-to-prompt pipeline is genuinely native to how Photoshop users think, not a bolted-on panel that breaks the flow. The vector tool's output lands in Illustrator with editable paths, which is the correct interaction decision and one that Canva's AI vector feature still gets wrong by flattening everything. My reservation is the Firefly web app itself, which continues to feel like a demo environment with production ambitions — the generation history, project organization, and batch workflows are thin enough that most professionals will route through the desktop apps anyway, making the web surface redundant rather than additive.”
“Solid port work — handling MPS tensor compatibility for a model this complex isn't trivial. The 3.5-minute generation time on M4 Pro is competitive and the 400K vertex output is actually usable for game assets without heavy retopology.”
“This is Apple Silicon democratization in action. The fact that state-of-the-art 3D generation now runs on laptop hardware means 3D assets will be generated ad-hoc at every creative workflow stage within two years.”
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